4/19/2023 0 Comments Concept destruction![]() Once you’ve finished the championship mode, there’s no reason to go back to it. As delightful as Concept Destruction is, there’s not very much to do here. Unfortunately, there’s a “But…” at the end of all this. You can tell just from looking at Concept Destruction that a lot of love went into it. The world around them is a combination of cardboard environments and obstacles made from desktop items like highlighters and rulers. The cards look like real cardboard, and you can see batteries just peeking out from inside their interiors. To round it all out - on the non-destructive side - the whole game has a pretty delightful handmade papercraft aesthetic. It’s a little annoying that the amount of destruction you can take and deal seems a little random, but all things considered, I didn’t mind that too much (plus you can go into the options and fix that, if you want). You can also knock around some parts of the world around you, which is a huge plus in my book. What’s more, you can watch as cars get more and more crumpled, which is always neat. The cars all lose bits and pieces at the slightest nudge, which means the whole track is littered with car parts very early on. On top of that, the destruction is fairly satisfying. There’s literally nothing else the game asks of you: you have a championship mode, where you have to battle other cars until you’re the last one standing in a series of events you have a tourist mode, where you can be an indestructible car in a sea of very destructible cars and you have survival and single event modes, both of which are pretty self-explanatory. ![]() I mean, it’s a game that’s all about destroying other cars. ![]() Whether it’s buildings or vehicles or whatever, there’s nothing quite so fun as causing things to explode, shatter, or do whatever else they need to do in order to wind up in a pile of rubble.Īs such, there are some aspects of Concept Destruction that very much appeal to me. ![]()
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